NPL play-off scenarios: Old Hararians’ defeat leaves five chasing one spot | Takashinga - The Home of Patriots
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13 Oct 2026
NPL play-off scenarios: Old Hararians’ defeat leaves five chasing one spot
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Rimuka, SOGO Rangers and Gladiators are through. With one league game left for every team, Old Hararians, Takashinga, Mbizo, Queens and Eastern Titans are fighting for fourth.
Updated after Old Hararians v Rimuka | 13 October 2026
Four matches remain. Three teams are already through. Five are still chasing the last play-off place.
Old Hararians’ defeat to Rimuka has kept the NPL T20 Blast qualification race open heading into the final round. They still lead the group contesting fourth, but no longer have a second game in reserve: everything now rests on their meeting with Mbizo and results elsewhere.
Rimuka, SOGO Rangers and defending champions Gladiators are assured of top-four finishes. For Old Hararians, Takashinga Patriots 1, Mbizo, Queens Sports Club and Eastern Titans, victory in the last round is essential, assuming all four remaining matches produce winners. For some, even that will not be enough.
The points that matter
A win is worth two points. Reaching 200 brings a batting bonus, even in defeat, while a successful chase of 200 or more earns an additional chase bonus. With both bonuses applied, a win can be worth two, three or four points.
Old Hararians can reach nine and guarantee fourth place. Takashinga, Mbizo and Queens can reach eight; Eastern Titans can reach seven. Teams level for the final place would be separated by net run rate under the tie-break assumption used in these calculations.
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Maximum final points
Old Hararians
5
Mbizo
9
Takashinga Patriots 1
4
Rimuka
8
Mbizo
4
Old Hararians
8
Queens Sports Club
4
Gladiators
8
Eastern Titans
3
SOGO Rangers
7
Old Hararians: nine guarantees it; seven might do
Points: 5 | Remaining: Mbizo
Old Hararians still have a route that does not depend on anyone else: a four-point win over Mbizo takes them to nine, beyond the reach of every other contender.
A three-point win takes them to eight. Only Takashinga or Queens could then draw level, and each would need a four-point victory. If neither does, Old Hararians qualify; if either does, net run rate decides.
An ordinary win leaves them on seven. That can still be enough, but a four-point win by Takashinga or Queens would take either above them. Three-point wins by those two, or a four-point win by Eastern Titans, could instead produce a tie on seven.
A defeat eliminates Old Hararians on the five-point starting assumption. Even scoring 200 in a loss would not save them: Mbizo would also earn bonus points from the high-scoring victory and finish above them.
Mbizo: beat Old Hararians, then assess the bonus points
Points: 4 | Remaining: Old Hararians
Mbizo must win, but their match is not an automatic winner-takes-all contest. The winner can still be caught by teams playing elsewhere.
An ordinary victory takes Mbizo to six and leaves Old Hararians on five. That is enough outright if Takashinga and Queens lose, and Eastern Titans fail to earn a bonus-point win. If another contender also finishes on six, net run rate decides; a rival reaching seven or eight shuts Mbizo out.
A three-point win puts Mbizo on seven, where only Takashinga or Queens can finish above them.
A four-point win takes them to eight. Nobody in the fourth-place race could then overtake Mbizo, but Takashinga and Queens could match them with four-point victories of their own, bringing net run rate into play.
Takashinga Patriots 1: beat Rimuka and hope the cut-off stays low
Points: 4 | Remaining: Rimuka
Takashinga must beat the leaders.
An ordinary win takes them to six, and their route from there requires Mbizo to beat Old Hararians without a bonus, with Queens and Eastern Titans both finishing on six or fewer. Takashinga would then have to win the net-run-rate comparison against Mbizo and any other six-point finishers.
A three-point win takes them to seven and gives them more options, although Old Hararians, Mbizo or Queens could still finish above them.
A four-point win takes them to eight, where only Old Hararians can overtake them outright, by reaching nine. Ties on eight with Old Hararians, Mbizo or Queens would still require the tie-break.
Queens: a win is non-negotiable; a bonus adds breathing room
Points: 4 | Remaining: Gladiators
Queens face the defending champions knowing that defeat ends their campaign.
Their six-point route mirrors Takashinga’s: win without a bonus, hope Mbizo beat Old Hararians without a bonus, and keep the other contenders on six or fewer. They would then need the best net run rate among the teams sharing that total.
Seven points keeps Queens in the race but does not guarantee qualification.
Eight rules out being overtaken by Takashinga, Mbizo or Eastern Titans, but Old Hararians could still reach nine. Another team finishing on eight would leave qualification to net run rate.
Eastern Titans: a bonus-point win is the minimum
Points: 3 | Remaining: SOGO Rangers
Eastern Titans cannot qualify with an ordinary victory. Five points would leave them below the three qualified teams and the winner of Old Hararians against Mbizo.
A three-point win takes Titans to six. They would need Mbizo to win without a bonus, Takashinga and Queens to finish on six or fewer, and then a favourable net-run-rate comparison.
Their strongest finish is seven, requiring a four-point victory. For outright qualification on seven, they need Mbizo to win without a bonus and Takashinga and Queens to finish on six or fewer.
Other routes can produce a tie on seven, but any challenger reaching eight or nine eliminates Titans.
What happens if nobody earns another bonus?
The equation becomes much simpler.
An Old Hararians win takes them to seven and secures fourth, because Takashinga, Mbizo and Queens could then finish no higher than six, and Titans no higher than five.
If Mbizo win instead, they finish on six. They qualify outright if Takashinga and Queens both lose; if either wins, net run rate separates the six-point finishers. Titans would be out even with a victory.
Bonus points reopen those routes. A four-way tie on six involving Mbizo, Takashinga, Queens and Eastern Titans is possible, as is a four-way tie on seven involving Old Hararians, Takashinga, Queens and Titans.
Rimuka, Rangers and Gladiators: the top-two race
The leading three are now competing for positions rather than qualification. The top two meet in Qualifier 1; third place leads to the Eliminator against whichever side claims fourth.
Rimuka’s win gives them at least 12 points. A victory worth three or more against Takashinga would guarantee first place outright, taking them beyond the maximum of 14 available to Rangers and Gladiators. Whether an ordinary win would also settle first place depends on the bonus points awarded against Old Hararians.
Rangers and Gladiators each have 10 points and one match remaining. Either will secure a top-two finish by winning if the other loses. If both win, their points totals, Rimuka’s result and potentially net run rate will decide the order.
The final round — Wednesday, 14 October
Time
Fixture
Venue
9:30 am
Takashinga Patriots 1 vs Rimuka
Takashinga Cricket Club
12:00 pm
Gladiators vs Queens Sports Club
Harare Sports Club
2:00 pm
Old Hararians vs Mbizo
Harare Sports Club
5:00 pm
Eastern Titans vs SOGO Rangers
Harare Sports Club
By the last match, Eastern Titans will know the totals they have to match or beat. Until then, fourth place remains open—and reaching 200 could matter as much as the result itself.